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How To Get Padjali Weapons

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The Palace of the Dead is the offset Deep Dungeon in Final Fantasy Fourteen, added in Patch iii.35. Initially featuring l floors, it was expanded to 200 floors with Patch three.45.

The Palace of the Dead is an ever-changing dungeon whose architecture is never quite the same each fourth dimension players enter to explore its depths. All players volition begin at level one, and only by fighting the enemies inside will they be able to gain the strength and feel needed to reach the concluding floor.

Profile [ ]

In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained past an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. Afterward hearing chilling accounts of spectral denizens, locals took to whispering of a "Palace of the Dead," and the Forest Wailers now seek the assistance of adventurers in laying bare its haunted secrets...

Gameplay [ ]

Players may access the Deep Dungeon after completing the quest "The Firm That Expiry Built" in New Gridania (requires at least level 17 and completion of "Into a Copper Hell" Main Scenario quest). By speaking to the Wood Wailer Attendant in Quarrymill, players can annals to enter either every bit a pre-made group, or solo to permit Duty Finder lucifer them with three others. Different typical dungeon content, parties aren't restricted to set roles.

The Palace of the Expressionless employs a set up of rules unique to the deep dungeon.

Character Growth [ ]

Players will beginning at level ane regardless of their current class or task level. Past defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60. The levels gained in progression of the dungeon, however, will non be the same as what players volition receive upon clearing.

All enemies encountered will requite a stock-still corporeality of EXP regardless of the number of members in the party or the difference in level between the role player and the enemy. Rested experience and experience bonuses from food volition too be ignored.

There are no adjustments to or restrictions on any actions, additional actions, or statuses. Even so, players must first reach the required level in the dungeon to have access to them. Players volition fifty-fifty accept the opportunity to proceeds actions and statuses to a higher place their electric current level regardless of whether or not they have completed the necessary course or task quests.

Aetherpool Gear [ ]

Players will be restricted to the use of an aetherpool arm and aetherpool armor when inside the Palace of the Dead. In improver to gaining levels, players must raise these items as they progress through the dungeon. As such, normal gear will have no effect inside the deep dungeon. Aetherpool armor volition take the advent of the players' current gear upon inbound the instance. Aetherpool gear is not discipline to immovability loss, nor can it proceeds spiritbond when inside the Palace of the Dead.

Aetherpool gear can be enhanced by accessing silver coffers and will either power up the the arm (weapon) or armor (shields for Gladiators/Paladins). These coffers appear randomly on each floor and afterward defeating sure enemies. When enhancing gear, at that place is a risk of failure that varies depending on the current level of the players' gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum forcefulness of +99. Upon reaching 60+, the gear volition transform and glow red like a tempered weapon. In the event the strength of the players' aetherpool gear exceeds the maximum allowed past their current level, its attributes will be synced.

By speaking to Eastward-Una-Kotor, the actor can asking to go on their Aetherpool gear and use it exterior of the Palace, thereby obtaining a Lv. 60 Padjal weapon for their electric current grade. This procedure however volition reduce the Aetherpool gear's strength in the Palace past thirty points. With the Padjal weapon equipped, the role player can request to have the weapon upgraded into a stronger Kinna weapon, replacing the Padjal weapon though, and as with obtaining the Padjal weapon, this process deducts 60 points from the Aetherpool.

Following the 4.iii update, Aetherpool weapons at present require items called Aetherpool grips to merchandise in, though the process now reduces the point reduction to 10.

Pomanders [ ]

Using a Deep Dungeon pomander.

Players will, on occasion, obtain pomanders from treasure chests inside the Palace of the Dead. These items have various uses ranging from displaying the entire map of the electric current flooring, to providing party members with beneficial effects. Upwardly to 3 of each pomander can be held at any time. These items tin be found in a shared inventory to be used by all party members (normal items such as potions tin can nonetheless be used independently).

Pomanders cannot be taken outside of the Palace of the Dead. When in a matched party, they cannot be used later the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. They volition still be consumed upon use.

Certain pomanders can be used to transform the player into an enemy NPC. The upshot lasts for ane minute, and volition grant the user a unlike set on for the duration.

Progress [ ]

Parties progress to lower floors past activating the Cairn of Passage stones. These stones have three phases, and volition always be inactive when arriving at a new flooring. Players must defeat the enemies that appear on the floor before the rock can exist fully activated. As the phases progress, the colour of the rock's icon on the map volition change, and the perimeter around the stone volition glow when it becomes fully activated.

In addition to resurrection items and actions, players tin use a Cairn of Render to revive all KO'd players. These stones, like the Cenotaph of Passage, have 3 phases of activation and tin can but be used when fully activated. The rock will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone'southward icon on the map volition change, and the rock itself will glow when it becomes fully activated.

Equally players progress, they will go far at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In add-on to traps, some floors have the beneath effects which may benefit or provide some claiming to the player's ability to progress.

Boss enemies will appear every 10 floors. Upon defeating them, players will be able to record their progress, at which fourth dimension they may choose to go out the deep dungeon. Progress fabricated in strengthening aetherpool arms and armor is saved independently and shared across all save data. Players will receive experience, gil, and/or Allagan Tomestones upon leaving the deep dungeon.

If all party members are KO'd within the Palace of the Dead, they volition be removed from the instance and duty fails.

Scoring [ ]

Patch iii.45 added a scoring system. When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Dissever scores for both solo and party play will exist assigned afterwards being defeated or clearing certain floors. The high scores can be confirmed past speaking with the Forest Wailer expeditionary captain.

The scores of players who venture beyond flooring 100 may as well appear on the rankings folio on the Lodestone.

Treasure Coffers [ ]

There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While well-nigh of these coffers will give players various benefits, some volition have traps, such as surprise enemy attacks.

  • Gold Coffers: Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.
  • Silver Coffers: Silver Coffers will strengthen aetherpool arms and armor. However, opening these coffers will have no consequence if the players' weapons and gear are at their maximum level of strength. In add-on, even if players' weapons and gear are non at maximum level, there is a possibility that the strengthening furnishings volition not have concur even after opening the coffer. Weapons (including shields), and gear will be strengthened individually, and depending on the player. They may besides detonate if touched, damaging players within range (and as of Patch 3.4, whatever nearby enemies as well).
  • Bronze Coffers: Bronze Coffers may yield normal items such as potions or (rarely) Gelmorran potsherds which can be exchanged for special items.
  • Banded Coffer: The Accursed Hoard (see below). Contents merely awarded afterwards completing instance.

Restrictions [ ]

While players may enter as a base class, they will be unable to use whatsoever of Chore Actions from the corresponding advanced job at level thirty and above.

Previously, free trial players could only access the outset 10 floors, while owners of the base game who did not have Heavensward installed could only access the first 40 floors. Every bit of Patch 5.iii, the costless trial now includes Heavensward and players can admission all 200 floors.

Rewards [ ]

The post-obit rewards apply based on current level upon entering the instance:

Floor Under fifty 50-59 lx
ten Experience
1,000 gil
Experience
10 Allagan tomestones of poetics
1,000 gil
10 Allagan tomestones of poetics
20 Allagan tomestones of lore
10 Allagan tomestones of scripture
1,000 gil
twenty Feel
1,500 gil
Experience
twenty Allagan tomestones of poetics
1,500 gil
20 Allagan tomestones of poetics
40 Allagan tomestones of lore
xx Allagan tomestones of scripture
1,500 gil
30 Experience
ii,000 gil
Experience
30 Allagan tomestones of poetics
2,000 gil
thirty Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
2,000 gil
twoscore Experience
ii,500 gil
Experience
xl Allagan tomestones of poetics
ii,500 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
two,500 gil
50 Experience
3,000 gil
Experience
50 Allagan tomestones of poetics
three,000 gil
50 Allagan tomestones of poetics
100 Allagan tomestones of lore
fifty Allagan tomestones of scripture
3,000 gil
60 Experience
two,000 gil
Experience
xxx Allagan tomestones of poetics
2,000 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
xxx Allagan tomestones of scripture
ii,000 gil
70 Experience
2,000 gil
Experience
30 Allagan tomestones of poetics
ii,000 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
2,000 gil
eighty Experience
2,000 gil
Experience
30 Allagan tomestones of poetics
2,000 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
two,000 gil
90 Experience
two,000 gil
Experience
30 Allagan tomestones of poetics
two,000 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
two,000 gil
100 Experience
iii,000 gil
Feel
50 Allagan tomestones of poetics
3,000 gil
50 Allagan tomestones of poetics
100 Allagan tomestones of lore
fifty Allagan tomestones of scripture
three,000 gil
110+ Experience
2,000 gil
Experience
30 Allagan tomestones of poetics
2,000 gil
xxx Allagan tomestones of poetics
threescore Allagan tomestones of lore
xxx Allagan tomestones of scripture
2,000 gil

Players will also receive one Gelmorra Shard upon defeating the dominate of Floor fifty. Gelmorra Shards may be exchanged with East-Una-Kotor for miscellaneous rewards.

In improver, if aetherpool equipment is at +thirty or higher up and Floor 50 has been completed, players tin receive an Padjali weapon from E-Una-Kotor. If aetherpool equipment reaches +60 or above and Floor 100 has been completed, the Padjali weapons can exist upgraded to Kinna gear. This will decrease aetherpool gear strength by +30/+60 respectively.

Accursed Hoard [ ]

Patch 3.iv added a new mechanic chosen the Accursed Hoard. While exploring the Palace of the Expressionless, players will, on occasion, discover subconscious treasure known as the Accursed Hoard. Upon saving progress and exiting the Palace of the Dead, players can take this treasure to the Expedition Bishop at Quarrymill in the South Shroud (X:25.one Y:twenty.half dozen) to have it appraised and discover what lies within.

Players must remain stationary at the location where the treasure is cached for a fixed flow of fourth dimension for the coffer to be unearthed. Before the Accursed Hoard tin be discovered, players must first utilize the Pomander of Intuition to reveal its location on the map. Even so, lucky adventurers might stumble upon the Accursed Hoard by accident even without the Pomander of Intuition agile.

Enemies [ ]

Regular Enemies [ ]

Floor range Enemy Level Enemy Level Enemy Level
1-10 Palace Sprite one Palace Deathmouse 2 Palace Ziz 3
Palace Antelope 4 Palace Bat vi Palace Coblyn 8
Lost Goblin 9 Palace Hippocerf 11 Palace Protrude 14
Palace Dung Beetle 15 Palace Hornet 16 Palace Yarzon 17
1-10 Boss Palace Deathgaze twenty
11-20 Living Whelk xviii Palace Pudding nineteen Palace Uragnite 20
Palace Toad 22 Palace Slime 23 Palace Cobra 25
Palace Ninki Nanka 25 Palace Nanka 26 Palace Ochu 28
Palace Seedling 29 Palace Biloko 31 Palace Morbol 33
xi-twenty Dominate Spurge 35
21-30 Palace Puk 33 Palace Dullahan 34 Palace Drake 35
Palace Adamantoise 38 Palace Peiste 39 Palace Minotaur 40
Palace Wivre 41 Palace Spriggan 42 Palace Centaur 44
Palace Skatene 45 Palace Effigy 46 Palace Marolith 47
21-30 Boss Ningishzida 49
31-40 Nightmare Bogy 48 Nightmare Hecteyes 50 Nightmare Ogre 51
Nightmare Mummy 52 Nightmare Succubus 52 Nightmare Eye 53
Nightmare Dahak 54 Nightmare Catoblepas 55 Nightmare Monk 55
Nightmare Troubadour 56 Nightmare Gnat 57 Nightmare Haagenti 57
Nightmare Gourmand 58
31-40 Boss Ixtab 59
41-l Nightmare Demon 58 Nightmare Gargoyle 59 Nightmare Bhoot 60
Nightmare Bloodguard 60 Nightmare Dragon sixty Nightmare Gravekeeper sixty
Nightmare Hellhound sixty Nightmare Knight 60 Nightmare Manticore 60
Nightmare Persona 60 Nightmare Wraith 60
41-l Boss Edda Blackbosom 60
51-60 Palace Anubys 60 Palace Arch Demon 60 Palace Deepeye sixty
Palace Gremlin 60 Palace Idol threescore Palace Imp sixty
Palace Pot 60 Palace Pudding sixty Palace Soulflayer 60
Palace Taurus 60 Palace Vodoriga 60
51-sixty Boss The Blackness Rider sixty
61-70 Palace Bract threescore Palace Croc threescore Palace Diplocaulus 60
Palace Elbst threescore Palace Mylodon lx Palace Pteranodon 60
Palace Raptor 60 Palace Sarcosuchus 60 Palace Triceratops sixty
Palace Tyrannosaur 60 Palace Wivre 60
61-seventy Boss Yaquaru threescore
71-lxxx Bird of the Palace 60 Palace Aurochs 60 Palace Anzu 60
Palace Bandersnatch 60 Palace Deport lx Palace Coeurl 60
Palace Cyclops sixty Palace Dhalmel sixty Palace Lion 60
Palace Sasquatch threescore Palace Wolf 60
71-80 Boss Gudanna 60
81-90 Flame Dragon 60 Palace Bomb 60 Palace Chimera 60
Palace Hook 60 Palace Eruca 60 Palace Gallimimus 60
Palace Hapalit 60 Palace Vinegaroon 60 Palace Wamoura threescore
Palace Wamouracampa 60 Palace Worm 60
81-xc Boss The Godmother 60
91-100 Dark Dragon 60 Palace Corpse 60 Palace Corse 60
Palace Gourmand 60 Palace Gravekeeper lx Palace Hippocerf 60
Palace Knight 60 Palace Mummy 60 Palace Roselet 60
Palace Swarm 60 Palace Wraith 60
91-100 Boss Nybeth Obdilord 60
101-110 Deep Palace Doblyn threescore Deep Palace Dung Beetle sixty Deep Palace Gaelicat 60
Deep Palace Hippogryph sixty Deep Palace Hornet lx Deep Palace Ladybug 60
Deep Palace Sprite 60 Deep Palace Squirrel 60 Deep Palace Stag threescore
Deep Palace Yarzon 60 Deep Palace Ziz 60 Goblin Adventurer threescore
101-110 Boss Alicanto threescore
111-120 Deep Palace Bifericeras sixty Deep Palace Biloko sixty Deep Palace Cobra sixty
Deep Palace Gigantoad 60 Deep Palace Leech threescore Deep Palace Morbol 60
Deep Palace Nanka 60 Deep Palace Ochu 60 Deep Palace Pudding 60
Deep Palace Salamander 60 Deep Palace Seedling 60 Deep Palace Slime 60
111-120 Boss Kirtimukha 60
121-130 Deep Palace Adamantoise 60 Deep Palace Basilisk threescore Deep Palace Biast lx
Deep Palace Centaur lx Deep Palace Dullahan 60 Deep Palace Effigy lx
Deep Palace Minotaur threescore Deep Palace Pteroc lx Deep Palace Skatene 60
Deep Palace Spriggan lx Deep Palace Urolith sixty Deep Palace Wivre 60
121-130 Dominate Alfard 60
131-140 Deep Palace Ahriman threescore Deep Palace Catoblepas 60 Deep Palace Dahak 60
Deep Palace Gourmand 60 Deep Palace Guard 60 Deep Palace Hecteyes 60
Deep Palace Monk 60 Deep Palace Mummy sixty Deep Palace Ogre sixty
Deep Palace Soul 60 Deep Palace Taurus 60 Deep Palace Troubadour threescore
131-140 Boss Ah Puch 60
141-150 Deep Palace Bhoot 60 Deep Palace Demon lx Deep Palace Gargoyle sixty
Deep Palace Hellhound 60 Deep Palace Ked 60 Deep Palace Keeper 60
Deep Palace Knight 60 Deep Palace Manticore 60 Deep Palace Persona 60
Deep Palace Succubus lx Deep Palace Wraith 60 Onyx Dragon sixty
141-150 Boss Tisiphone 60
151-160 Deep Palace Abaia sixty Deep Palace Arch Demon sixty Deep Palace Deepeye 60
Deep Palace Devilet 60 Deep Palace Gremlin sixty Deep Palace Marolith lx
Deep Palace Pot threescore Deep Palace Pudding 60 Deep Palace Shabti 60
Deep Palace Soulflayer 60 Deep Palace Taurus 60
151-160 Boss Todesritter 60
161-170 Deep Palace Archaeosaur 60 Deep Palace Croc 60 Deep Palace Diplocaulus 60
Deep Palace Lindwurm lx Deep Palace Mylodon 60 Deep Palace Pteranodon threescore
Deep Palace Sarcosuchus 60 Deep Palace Triceratops sixty Deep Palace Tursus 60
Deep Palace Vinegaroon lx Deep Palace Wivre 60
161-170 Boss Yulunggu sixty
171-180 Bird of the Deep Palace lx Deep Palace Wisent sixty Deep Palace Anzu 60
Deep Palace Bandersnatch 60 Deep Palace Deport 60 Deep Palace Black Coeurl 60
Deep Palace Snowclops lx Deep Palace Dhalmel sixty Deep Palace King of beasts sixty
Deep Palace Sasquatch threescore Deep Palace Wolf 60
171-180 Dominate Dendainsonne 60
181-190 Deep Palace Archaeosaur 60 Deep Palace Claw 60 Deep Palace Crawler 60
Deep Palace Garm sixty Deep Palace Grenade 60 Deep Palace Sprite lx
Deep Palace Vindthurs lx Deep Palace Wamoura sixty Deep Palace Wamouracampa 60
Deep Palace Worm 60 Flood Dragon 60
181-190 Boss The Godfather sixty
191-200 Deep Palace Bicephalus 60 Deep Palace Fachan sixty Deep Palace Gourmand 60
Deep Palace Hippogryph lx Deep Palace Atomic number 26 Corse lx Deep Palace Keeper threescore
Deep Palace Knight lx Deep Palace Mummy threescore Deep Palace Trap lx
Deep Palace Wraith lx Onyx Dragon 60

Undead Enemies [ ]

Some not-playable characters who have died in previous story quests tin can announced in this instance randomly as humanoid mini-bosses:

  • Flame Commander: (Jakes Ryder, also known every bit Mad Snake) He first appeared in Concluding Fantasy 14 1.0 storyline at Jagged Crest Cavern, More Dhona. Jakys has died during the Calamity. He can be seen roaming around the example looking for his soldiers: Clovissoix and Dhavha.
  • Bloated Conjurer, Swollen Archer and Bloated Pugilist: (Una Tayuun, Satzfloh and Percevains respectively) They first appeared in Final Fantasy XIV 1.0 as loyal members of the Circle of Knowing. After the Calamity, Una Tayuun lost her memory and the other two members lost their manner back. Information technology's not long until they reunited in the Waking Sands. However, they were killed in a raid led by Livia sas Junius. Una Tayuun finally regains her memory when she gets killed by the actor in this example.
  • Sword-swinging Adventurer, Staff-spinning Charlatan and Spear-shaking Adventurer: (Dolorous Bear, Kikina, and E'manafa respectively) They first appeared in the early on quests of Final Fantasy XIV: A Realm Reborn. They were the rival party to Edda's grouping. Later on, the entire party were killed by the Hecatoncheirs at Copperbell Mines due to their overconfidence to their abilities.
  • Roughspun Ruffian: (Garibald the Fargone) He first appeared in the Ul'dah introduction of Final Fantasy XIV storyline. Garibald attempted to become The Traders' Spurn (an alchemical powder that was used to destroy Sil'dih in the by) by trading information technology for the stolen crown of Nanamo Ul Namo. He was killed later during a fight against the adventurer. During the instance, he questions his undying land and wonders if is related to the pulverization.
  • Frenzied Freebooter: (Baenryss of the Deep). He starting time appeared in the Limsa Lominsa introduction of Final Fantasy XIV storyline. He was a member of the Serpent Reavers group. He was killed afterwards during a fight confronting the adventurer.
  • Ishgardian Pikeman: (Janremi Blackheart). He first appeared in the Gridania introduction of Final Fantasy 14 storyline. He stole an egg from a chocobo named Leia. The charlatan followed him with Kuplu Kopo to an area about Tam-Tara Deepcroft to retrieve the egg. Janremi was killed in process. During the instance, he tin be heard maxim that he needs the egg because it is "the only way".
  • Duskwight Lancer: (Foulques of the Mist). He offset appeared in the Lancer course quests equally an antagonist. After losing a duel against the adventurer, he accidentally fell off a cliff leading up to his decease. In this instance, he repeats his last words when the role player kills him.
  • Mortifying Magnate: (Teledji Adeledji). He first appeared in Last Fantasy Fourteen 1.0 storyline equally a President of the Delusion Trust and as a member of the Syndicate. Information technology was revealed in the catastrophe of 2.x storyline that Teledji was willing to seize the Allagan superweapon, Omega, and poisoned the Sultana to rule Ul'dah. He acknowledged that fact in front of Raubahn Aldynn while mocking the Sultana's supposed death, which enraged Raubahn into killing him. In this example, he appears to exist extremely terrified from what happened to him.
  • Insistent Inquisitor: (Inquisitor Guillame). Or rather, the heretic who bearded himself as the inquisitor. He used his position in Ishgardian social club to send innocent men and women to their deaths before beingness discovered and slain past the Warrior of Lite. Fifty-fifty in death, he remains loyal to the Dravanian Horde.
  • Moldering Merchant: (Ungust). A unscrupulous Ul'dahn merchant who first appears falsely accusing a woman for stealing from him, and is afterwards revealed to have been providing the Amalj'aa with crystals and human sacrifices in exchange for goods. When he tried to sell the Warrior of Light to the beastmen, he found himself becoming 1 of the sacrifices, where he was tempered past the fundamental Ifrit and later executed by the Immortal Flames.
  • Emaciated Engineer: (Agent Hummingway). An Eorzean spy tasked with infiltrating the XIVth Legion at Castrum Occidens. He was after outed and killed past Nero tol Scaeva.
  • Jaundiced Tribunus: (Livia sas Junius). Gaius van Baelsar'southward 2nd in command. She launched an set on on the Waking Sands, killing several members of the Scions of the Seventh Dawn. During Operation Archon, she guarded Castrum Meridianum and was slain by the Warrior of Light.
  • Flyblown Praefectus: (Rhitahtyn sas Arvina). One of Gaius van Baelsar'south most trusted tribuni, a roegadyn human being who rose through the ranks of the Garlean military machine due to his skill. Commander of the outpost at Greatcoat Westwind, he was the get-go Garlean officer to exist targeted during Operation Archon, where he was slain by the Warrior of Light.
  • Half-Croaky Captain: (Captain Madison). Captain of the Serpent Reaver pirates, tempered into service by Leviathan. Always the coward, he would always abscond from a fight gone south. Subsequently failing to protect the Sastasha seagrot, he was punished by Leviathan, who overexposed him and his crew to h2o-aspected aether, mutating them into wavekin-like forms. When the Warrior of Light invades Sastasha again, he summons the Kraken and is promptly killed past it.

Achievements [ ]

Name Type Title Description Patch
In Likewise Deep I Battle: Dungeons Clear the 10th floor 3.35
In Besides Deep 2 Boxing: Dungeons Clear the 20th floor 3.35
In Too Deep Three Boxing: Dungeons Clear the 30th floor 3.35
In Too Deep IV Battle: Dungeons Clear the 40th floor 3.35
In Too Deep Five Battle: Dungeons Clear the 50th flooring 3.35
In Too Deep VI Boxing: Dungeons Hero Of Gelmorra Clear the 100th flooring three.45
In Too Deep VII Battle: Dungeons Articulate the 150th floor of the Palace of the Dead. 3.45
In Too Deep VIII Battle: Dungeons Clear the 200th floor 3.45
Pal-less Palace I Battle: Dungeons Articulate the 1st through the 50th floors solo and record a score on floor 51 or below. three.45
Pal-less Palace II Boxing: Dungeons Lonely Explorer Clear the 1st through the 100th floors solo and record a score on floor 101 or below. 3.45
For The Hoard I Battle: Dungeons Discover a piece of the Accursed Hoard. 3.4
For The Hoard II Battle: Dungeons Discover 100 pieces of the Accursed Hoard. 3.iv
For The Hoard III Battle: Dungeons The Lucky Discover ane,000 pieces of the Accursed Hoard. 3.4
For The Hoard IV Battle: Dungeons Notice 5,000 pieces of the Accursed Hoard. 3.iv
The Trouble With Buried I Boxing: Dungeons Detect a slice of the Accursed Hoard without using a pomander of intuition. iii.4
The Problem With Buried II Battle: Dungeons Of The Sixth Sense Find 100 pieces of the Accursed Hoard without using a pomander of intuition. 3.four
Pal-less Palace III Battle: Dungeons The Necromancer Clear the 1st through the 200th floors solo. 4.0

Behind the scenes [ ]

Naoki Yoshida confirmed at Gamescom 2016 that the 200 floors of the instance can be completed solo though it would be extremely challenging. He also said that the players who manage to exercise that "must have god-like skill".[1] An accomplishment for completing 200 floors solo was added with the release of Final Fantasy Fourteen: Stormblood. The first actor to complete this challenge was Usagi Mimi from the Japanese server, Carbuncle, in January 2018.[2]

Deep Dungeon two was released afterwards in Patch 4.35. It was dubbed as Sky-on-High.

Blue Mage is the simply class that cannot be used in this instance.

Gallery [ ]

References [ ]

  1. Van Duine, Erren (2016, August 21). "Concluding Fantasy XIV Palace of the Dead update set for Patch 3.45; 200 floors full". From Nova Crystallis. Archived from the original on 7 November, 2020.
  2. Altay, Omer (2018, Jan nineteen). "Usagi Mimi on Carbuncle Server Is World's Commencement Role player to Hitting Floor 200 in PotD Solo (FFXIV)". From MMOs.com. Archived from the original on 7 November, 2020.

External links [ ]

  • Palace of the Expressionless - Play Guide

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Source: https://finalfantasy.fandom.com/wiki/The_Palace_of_the_Dead

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